Call of Sprite Blessed
Fantastic Herbs and Where to Find Them
NOTE: Please comment suggestions and I will edit them in
I’ve also included suggested ideas for the mechanics of harvesting some of the more difficult herbs, subject to Jake’s approval of course
Monkshood: Alpine Meadows, usually between 4000-4500 feet above sea level. The petals are a basic ingredient in stat enhancement potions and easy to harvest (though such potions themselves are notoriously difficult to concoct)
Columbine: Alpine meadows and grassy plains. A basic ingredient in healing potions.
Wolfsbane: Forested areas, usually below 2000 feet elevation.
Cattail: Swamps and marshes and, to a lesser extent, anywhere stagnant water exists. The fuzzy head is the useful part when dried and ground to large particles with pestle and mortar. If ground too finely, however, it becomes next to useless because it is difficult to filter out. Easy to find and harvest. (easy perception to find, easy or no dexterity to harvest)
Swamp grass: Swamps and marshy grasslands. Venomous amphibians enjoy munching on these, and venomous snakes enjoy munching on the amphibians, so care must be taken when harvesting. May serve as an antidote to most natural venoms on its own, however, so if poisoned by the creepy crawlies that tend to infest it, it will prevent death and any lasting effects on its own. However, unless one manages to get away with more than is needed for an antidote, there will be no net gain. (perception to spot critters + dexterity and/or agility to harvest and get away)
Snakeweed: Rocky outcrops in temperate to semi-arid climates. Care must be taken when harvesting because of the toxic thorns lining its stem, which cause numbness and/or paralysis to the affected area(s) for several hours.
Dwarf weed: Mountain settings, usually on bare, rocky slopes. The roots are a most valuable ingredient in high level enhancement potions and, because it grows in cracks in the rocks, may be difficult to obtain.
Lakeweed: Lakeshores and, to a lesser degree, riverbanks, decreasing in abundance out to 100 paces away from the water’s edge (30 paces for riverbanks).
Bloodcloak: A mystical herb which grows in places where violence is or has been done frequently or in large amounts. This herb is attracted to violence itself, however, not just blood and gore, and has thus been sighted within civilization around places where violent acts are frequently contemplated and planned as well as carried out such as churchyards and rough taverns and wharves.
Jangleknot: Fertile, shaded soil such as forest floors
Rotflower: A stemless flower which grows like a mushroom on rotten wood
Grandfathers Beard: A dry, course moss which grows on the bark of fir and hemlock trees and may be found clinging to dry branches and undergrowth. Useful as a fire starter as well as a potion ingredient.
Scorch blossom: A small, white flower which grows on volcanic slopes and charred ruins
Death cap: Highly toxic mushroom which grows only in the darkest caves, where no light reaches. Darkvision must be used to harvest it and it must be carefully wrapped in opaque material or otherwise secluded from exposure to light, which will vaporize it
Ipsipod: A large bush with hanging pods at the end of its branches which contain 6-10 delicate seeds. Found around stagnant pools of water in temperate climates. The pods are only useful when harvested in late spring and summer.
Yetican Leaf: Yellow flower found in tundra
Magnius Palm: Massive trees found in tropical and Mediterranean areas. Oil may be distilled from its leaves.
Camson: Jungle plant identified by its barbed leaves and bluish thorns on its stem. Under no circumstances should any sentient being come into direct contact with its stem, for it will cause a fatal rot to spread from the point of contact until it consumes the entire body, resulting in death. Once contact is made, the only thing that may save the person is amputation of the affected area. It is rumored, however, that certain indigenous jungle tribes have an antidote, the recipe for which they keep secret. The spread of the rot is slow acting, and the user may have several days or up to three weeks depending on his physical fitness (constitution, athletics, and strength values)
Cramweed: A tangled weed which grows expansively in soil that has been rendered barren by toxins. It acts as a purifying agent, sucking up the poisons from the soil and returning it to fertility. The flowers are deadly if ingested, but the seeds are completely safe for raw consumption and may add a spicy flavor to food. The toxicity increases from root to flower.
Valen Bloom: A simple blue flower which grows exclusively on the edges of the elven glades.
Fishweed: A slimy leaf found in tide pools and ocean shores up to two feet under water. It tends to prefer warmer waters, but will grow more sparsely in cooler climates as well. The oily residue scraped from its surface is more potent on plants found in colder waters, however, so it may be worth it to seek it out farther north despite its less common appearance. The oil may be used as a base for enhancement potions of moderate difficulty.